Underworld Adventures - Developer Log http://uwadv.sourceforge.net/index.php?page=devlog Developer's Log for the Underworld Adventures project. en-us Copyright 2002-2004 Michael Fink vividos@users.sourceforge.net Entry from Wed, 16 Feb 2005 12:00:00 +0000 Wed, 16 Feb 2005 12:00:00 +0000 date-2005-02-16 12:00:00 <p> Started working on code debuggers by adding the ability to send messages to the client and send "start" and "end" messages for code debuggers. On the client side one or more code debuggers can be active, all with their own breakpoint lists, etc. Actually in uwadv there will be two different code debuggers, one for conversation code, and one for Lua code. A code debugger can be set in one of several states, such as running, stopped, single-stepping, stepping out. The client can set and query breakpoints. When in "running" mode it gets a message when a breakpoint is reached. Also fixed the ua_physics_check_point_in_triangle() where I introduced a bug that shows in physics code when fixing some compiler warnings. </p> Entry from Sat, 22 Jan 2005 12:00:00 +0000 Sat, 22 Jan 2005 12:00:00 +0000 date-2005-01-22 12:00:00 <p> Improved master object list viewing and client interface. Added editing for all values. </p> Entry from Wed, 19 Jan 2005 12:00:00 +0000 Wed, 19 Jan 2005 12:00:00 +0000 date-2005-01-19 12:00:00 <p> Added common base class for docking and child windows. Added project info docking window that later should show all Lua source files and all active code debuggers. </p> Entry from Tue, 18 Jan 2005 12:00:00 +0000 Tue, 18 Jan 2005 12:00:00 +0000 date-2005-01-18 12:00:00 <p> Added the new Underworld Adventures Debugger that is done using WTL and uses several third-party source libs such as docking windows, tabbed windows and xp-style menus. Added needed project files. Updated version info of all generated binaries. </p> Entry from Mon, 17 Jan 2005 12:00:00 +0000 Mon, 17 Jan 2005 12:00:00 +0000 date-2005-01-17 12:00:00 <p> Many minor changes at several places. Removed some tools and added project files for some tools. </p>